Summary
This podcast episode focuses on creating realistic environmental effects in Unreal Engine, a popular game development software. It explains the importance of environmental effects for immersing players in the game world and supporting storytelling. The episode then introduces key tools like Niagara, Material Editor, and Post-Processing Volume, and demonstrates how to create specific effects like rain, fog, and dynamic weather systems. It also discusses performance optimization techniques to balance visual quality with smooth gameplay and highlights real-world examples from popular games like The Witcher 3, Ghost of Tsushima, and Cyberpunk 2077.
コメント