Summary
This podcast episode focuses on creating magical effects in Unreal Engine, specifically using the Niagara system. The hosts discuss designing spell effects, portals, and energy fields, providing insights and practical tips for achieving visually appealing and immersive results. They also analyze popular game examples like Elden Ring and League of Legends, highlighting how different approaches to magical effects can contribute to a game’s aesthetic and gameplay. The episode concludes with practical advice on optimization and using randomness for creating impactful and efficient magical effects.
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