Thanks for the shoutout Rhykker!
Belt slots and movement speed as implicits: yes please
THE DEATH RECAP would be a godsend for all the reasons Rhykker mentioned. I would LOVE this.
Run speed is one of the most important defensive stats in the game, above even resists lol
5:30 yea I figured charm slots on the inherent would increase with item level. Advanced belts would have 2 slots and expert belts would have 3..
What I liked about D4 with "kill all mobs" if that if I skip a few stragglers and reach toward the end of the map, the game will delete those stragglers and add some mobs at the end in a cluster. Either make a more circular design or add a cluster of the rest of the mobs if you explore like 80% of the map and killed most of them on the way (no cheesing of teleporting through the map at light speed with no kills). Just reduce the downtime of not being engaged by mobs. Or a bar like D3 rifts of "ok, you killed enough -- move along"
I share many of your thoughts and feelings about PoE2 and didn't feel like continuing with the endgame. I'll revisit the game in a few months.
random oneshots is a real problem and yeah, im agree that map attempts could be equal to portals you have
The post death explosion paranoia is so real... hahaha I just run away from anything that explodes now and make sure there are no little red dots on the ground that will explode from where I came from lol. It has happened way to many times -Ranger
I am a level 49 witch and I am still using a pair of gloves with a minimum level of 7 because they are easily the best ones I have found/made.
There's a point in the passive tree that gives you a charm slot
I could already see a few trending changes basing from gamers feedbacks everywhere like: 1. More than one portal will be allowed soon 2. map travel changes to counter backtracking and make it significantly faster 3. advance crafting improvement 4. Lessening of on-death effects if not full removal. I think sooner or later these changes will eventually be implemented. Adjustments are all part of Beta testing. In this case, it's just early access, Beta testing is coming 6 months from now and this game will be very different in the full release.
"in theory they are cool." A sentence i have spoken plenty of times during my time with poe 2. "I bet on paper this looks awesome. But its actually sht" Also: The death and loss of time are more than enough punishment. We are literally paying for every attempt with our life, just piling on even more cost of that is just pure sadism.
I actually like that idea... Zero deaths equals 100% drop rate like whatever would have dropped drops. If you die it drops the 50% so it is a very stark punishment and every time you die after the first it drops another 10%
Biggest news here is that Blizzard North is lowkey making a return under a new studio name.
I agree with the Endgame BS. It is ok to punish the player, but they need to pick either, death exp penalty, or lose the map, but not both. Personally, I would rather the Exp loss than lose the map activity altogether. edit: By the way, there is a hideout based on the act 2 caravan. It is in the King of the Faridun supporter pack.
Good news bro, there is a hideout similar to the act 2 town
I agree with all of your points. Especially the runes. Also, you can get an extra charm slot in the passive tree. It’s on the outer ring of the Ranger section.
@Rhykker btw, you can sorta downrank skills by using a lower level skill gem. The trick is to unequip the desired skill and put it in the stash first.
@einer1314