pikuma
Shunting Yard Algorithm
57:54
pikuma
How to Make PS1 Graphics
1:07:00
pikuma
A Quick Introduction to C Pointers
18:01
pikuma
Understanding Bit-Shifting Operators
1:02:46
pikuma
Creating a Game Loop with C & SDL (Tutorial)
1:50:46
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Triangle Rasterization
2:17:06
pikuma
Verlet Integration
1:20:59
pikuma
Voxel Space (Comanche Terrain Rendering)
2:43:36
pikuma
Understanding C++ Dynamic Arrays (std::vector)
1:14:34
pikuma
How Retro Video Game Graphics Work
53:32
pikuma
Linear Collision Resolution in 2D Game Physics
35:01
pikuma
Tools to make a Game Engine in C++
48:03
pikuma
3D Software Rendering Graphics Pipeline
18:29
pikuma
Vector Rotation (Derivation & Geometric Proof)
37:02
pikuma
Perspective Projection Matrix (Math for Game Developers)
29:13
pikuma
Matrix Multiplication (A Simple Review)
10:08
pikuma
Collision Detection with SAT (Math for Game Developers)
32:08
pikuma
Math for Game Developers: Fundamentals of Calculus
32:29
pikuma
Why do we use SDL with C & C++?
16:26
pikuma
C++ Objects: Stack vs. Heap
15:02
pikuma
Math for Game Developers: Why do we use 4x4 Matrices in 3D Graphics?
18:21
pikuma
Introduction to Object-Oriented Programming with Lua
21:52
pikuma
Installing Lua on Windows Terminal & VS Code
11:44
pikuma
How to link SDL 2 with Visual Studio on Windows (2021)
14:58
pikuma
GDB Debugging: How to Debug a C/C++ program
18:07
pikuma
How to Install Lubuntu Linux?
10:34
pikuma
What is Bash Scripting?
9:52
pikuma
UNIX vs Linux: Differences & Similarities Explained
14:17
pikuma
What is the Linux Operating System?
9:57
pikuma
Master Lua Programming (Course Promo)
3:05